Difference between revisions of "Turtle Art"

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=Introduction=
 
=Introduction=
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Turtle Art is a logo based programming environment for introducing students to the basics of programming.  We can use this to develop visualiation, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle.  More information can be found on
 
Turtle Art is a logo based programming environment for introducing students to the basics of programming.  We can use this to develop visualiation, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle.  More information can be found on
  
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==[[Turtle_art_lesson_3|Lesson 3 - Simplifying programming – repeating instructions and blocks]]==
 
==[[Turtle_art_lesson_3|Lesson 3 - Simplifying programming – repeating instructions and blocks]]==
 
==[[Turtle_art_lesson_4|Lesson 4 - Arithmetic manipulation using Turtle Art]]==
 
==[[Turtle_art_lesson_4|Lesson 4 - Arithmetic manipulation using Turtle Art]]==
==[[Turtle_art_lesson_5|Lesson 5 - Defining variables and using operators to build a simulation]]==
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==[[Turtle_art_lesson_5|Lesson 5 - Creating action sequences and patterns based on defined actions]]==
  
 
=Turtle art Lesson template=
 
=Turtle art Lesson template=
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*Student hands-on activities
 
*Student hands-on activities
 
*Assessment ideas/ portfolio
 
*Assessment ideas/ portfolio
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[[Category:Turtle Art]]
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[[Category:Courses]]

Revision as of 10:43, 28 June 2017

Introduction

Turtle Art is a logo based programming environment for introducing students to the basics of programming. We can use this to develop visualiation, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle. More information can be found on

Course Outline

Lesson 1 - Moving the Turtle

Lesson 2 -Make the Turtle Move with different inputs and to display outputs

Lesson 3 - Simplifying programming – repeating instructions and blocks

Lesson 4 - Arithmetic manipulation using Turtle Art

Lesson 5 - Creating action sequences and patterns based on defined actions

Turtle art Lesson template

Please use this as an initial outline; create lesson pages separately and then you can delete this

  • Objectives
  • Demonstration activities by teacher in class
  • Student hands-on activities
  • Assessment ideas/ portfolio