Difference between revisions of "Turtle Art"

From Karnataka Open Educational Resources
Jump to navigation Jump to search
(Created page with "Week 1")
 
m (added Category:Courses using HotCat)
 
(23 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Week 1
+
__FORCETOC__
 +
=Introduction=
 +
 
 +
 
 +
Turtle Art is a logo based programming environment for introducing students to the basics of programming.  We can use this to develop visualization, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle.  More information can be found on [http://wiki.sugarlabs.org/go/Activities/Turtle_Art sugarlabs] page.
 +
 
 +
=Course Outline=
 +
==[[Turtle_Art_Week_1|Lesson 1 - Moving the Turtle]]==
 +
==[[Turtle_art_lesson_2|Lesson 2 -Make the Turtle Move with different inputs and to display outputs]]==
 +
==[[Turtle_art_lesson_3|Lesson 3 - Simplifying programming – repeating instructions and blocks]]==
 +
==[[Turtle_art_lesson_4|Lesson 4 - Arithmetic manipulation using Turtle Art]]==
 +
==[[Turtle_art_lesson_5|Lesson 5 - Creating action sequences and patterns based on defined actions]]==
 +
 
 +
=Turtle art Lesson template=
 +
An outline for creating your own lessons
 +
 
 +
*Objectives
 +
*Demonstration activities by teacher in class
 +
*Student hands-on activities
 +
*Assessment ideas/ portfolio
 +
 
 +
[[Category:Turtle Art]]
 +
[[Category:Courses]]

Latest revision as of 15:08, 15 July 2022

Introduction

Turtle Art is a logo based programming environment for introducing students to the basics of programming. We can use this to develop visualization, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle. More information can be found on sugarlabs page.

Course Outline

Lesson 1 - Moving the Turtle

Lesson 2 -Make the Turtle Move with different inputs and to display outputs

Lesson 3 - Simplifying programming – repeating instructions and blocks

Lesson 4 - Arithmetic manipulation using Turtle Art

Lesson 5 - Creating action sequences and patterns based on defined actions

Turtle art Lesson template

An outline for creating your own lessons

  • Objectives
  • Demonstration activities by teacher in class
  • Student hands-on activities
  • Assessment ideas/ portfolio