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previous outcome and cannot be predicted with certainty.
 
previous outcome and cannot be predicted with certainty.
   −
Examples
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Examples of a Random experiment include:
of a Random experiment include:
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The tossing of a coin. The experiment can yield two possible outcomes,
 
The tossing of a coin. The experiment can yield two possible outcomes,
 
heads or tails.
 
heads or tails.
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The roll of a die. The experiment can yield six possible outcomes, this
 
The roll of a die. The experiment can yield six possible outcomes, this
 
outcome is the number 1 to 6 as the die faces are labelled.
 
outcome is the number 1 to 6 as the die faces are labelled.
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A complete list of all possible outcomes of a random experiment is
 
A complete list of all possible outcomes of a random experiment is
 
called '''''sample space''''' or possibility space and is denoted by S
 
called '''''sample space''''' or possibility space and is denoted by S
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In the coin tossing activity S = {heads, tails} and in the dice throwing
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activity S = {1,2,3,4,5,6}.
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Suppose we toss a coin in the air and note down the result each time. If we
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repeat this exercise say 10 times and note down the result each
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time. Each toss of a coin is called a '''trial'''.
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So, a trial is an action which results in one or several outcomes. The
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possible '''outcomes''' when we toss a coin are Head and Tail. Getting a head in a
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particular trial is an '''event''' with a particular outcome head.
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Now if we say let n be the number of trials, then the '''experimental
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probability P(E)''' of an event E happening is given by
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[[Image:KOER%20Probability,%20Permutations%20and%20Combinations_html_68e91ef4.gif]]
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The probability of E an event happening is always between 0 and 1 including 0 and 1,
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where 0 means it is impossible for the event to occur and 1 means its certain to occur.
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The
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'''theoretical
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probability'''
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(also called classical probability) of an event E, written as P(E),
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where we assume that the outcome of the events are ''equally
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likely''
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[[Image:KOER%20Probability,%20Permutations%20and%20Combinations_html_48cf88f6.gif]]
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In the case of the coin tossing ,
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[[Image:KOER%20Probability,%20Permutations%20and%20Combinations_html_m7f38b0db.gif]]
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'''Experimental probability'''
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The chances of something happening, based on
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repeated testing and observing results. It is the ratio of the number
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of times an event occurred to the number of times tested. For
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example, to find the experimental probability of winning a game, one
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must play the game many times, then divide the number of games won by
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the total number of games played '''P''''''robability'''
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The measure of how likely it is for an event to
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occur. The probability of an event is always a number between zero
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and 100%. The meaning (interpretation) of probability is the subject
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of theories of probability. However, any rule for assigning
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probabilities to events has to satisfy the axioms of probability
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'''Random number generators'''
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A device used to produce a selection of numbers in
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a fair manner, in no particular order and with no favour being given
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to any numbers. Examples include dice, spinners, coins, and computer
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programs designed to randomly pick numbers
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'''Theoretical probability'''
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The chances of events happening as determined by
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calculating results that would occur under ideal circumstances. For
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example, the theoretical probability of rolling a 4 on a four-sided
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die is 1/4 or 25%, because there is one chance in four to roll a 4,
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and under ideal circumstances one out of every four rolls would be a
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4. Contrast with experimental probability
    
= Textbook =
 
= Textbook =

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