Turtle Art
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Introduction
Turtle Art is a logo based programming environment for introducing students to the basics of programming. We can use this to develop visualization, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle. More information can be found on sugarlabs page.
Course Outline
Lesson 1 - Moving the Turtle
Lesson 2 -Make the Turtle Move with different inputs and to display outputs
Lesson 3 - Simplifying programming – repeating instructions and blocks
Lesson 4 - Arithmetic manipulation using Turtle Art
Lesson 5 - Creating action sequences and patterns based on defined actions
Turtle art Lesson template
An outline for creating your own lessons
- Objectives
- Demonstration activities by teacher in class
- Student hands-on activities
- Assessment ideas/ portfolio