Difference between revisions of "Turtle Art"

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==[[Turtle_art_lesson_2|Lesson 2 -Make the Turtle Move with different inputs and to display outputs]]==
 
==[[Turtle_art_lesson_2|Lesson 2 -Make the Turtle Move with different inputs and to display outputs]]==
 
==[[Turtle_art_lesson_3|Lesson 3 - Simplifying programming – repeating instructions and blocks]]==
 
==[[Turtle_art_lesson_3|Lesson 3 - Simplifying programming – repeating instructions and blocks]]==
==[[Turtle_art_lesson_4|Lesson 4 - Adding conditions to make the Sprite do things]]==
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==[[Turtle_art_lesson_4|Lesson 4 - Arithmetic manipulation using Turtle Art]]==
 
==[[Turtle_art_lesson_5|Lesson 5 - Defining variables and using operators to build a simulation]]==
 
==[[Turtle_art_lesson_5|Lesson 5 - Defining variables and using operators to build a simulation]]==
==[[Turtle_art_lesson_6|Lesson 6 - Making a project in Scratch]]==
 
  
 
=Turtle art Lesson template=
 
=Turtle art Lesson template=

Revision as of 17:33, 22 April 2015

Introduction

Turtle Art is a logo based programming environment for introducing students to the basics of programming. We can use this to develop visualiation, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle. More information can be found on

Course Outline

Lesson 1 - Moving the Turtle

Lesson 2 -Make the Turtle Move with different inputs and to display outputs

Lesson 3 - Simplifying programming – repeating instructions and blocks

Lesson 4 - Arithmetic manipulation using Turtle Art

Lesson 5 - Defining variables and using operators to build a simulation

Turtle art Lesson template

Please use this as an initial outline; create lesson pages separately and then you can delete this

  • Objectives
  • Demonstration activities by teacher in class
  • Student hands-on activities
  • Assessment ideas/ portfolio