Difference between revisions of "Turtle Art"

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=Introduction=
 
=Introduction=
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Turtle Art is a logo based programming environment for introducing students to the basics of programming.  We can use this to develop visualiation, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle.  More information can be found on
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Turtle Art is a logo based programming environment for introducing students to the basics of programming.  We can use this to develop visualization, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle.  More information can be found on [http://wiki.sugarlabs.org/go/Activities/Turtle_Art sugarlabs] page.
  
 
=Course Outline=
 
=Course Outline=
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=Turtle art Lesson template=
 
=Turtle art Lesson template=
Please use this as an initial outline; create lesson pages separately and then you can delete this
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An outline for creating your own lessons
  
 
*Objectives
 
*Objectives
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*Student hands-on activities
 
*Student hands-on activities
 
*Assessment ideas/ portfolio
 
*Assessment ideas/ portfolio
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[[Category:Turtle Art]]
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[[Category:Courses]]

Latest revision as of 20:38, 15 July 2022

Introduction

Turtle Art is a logo based programming environment for introducing students to the basics of programming. We can use this to develop visualization, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle. More information can be found on sugarlabs page.

Course Outline

Lesson 1 - Moving the Turtle

Lesson 2 -Make the Turtle Move with different inputs and to display outputs

Lesson 3 - Simplifying programming – repeating instructions and blocks

Lesson 4 - Arithmetic manipulation using Turtle Art

Lesson 5 - Creating action sequences and patterns based on defined actions

Turtle art Lesson template

An outline for creating your own lessons

  • Objectives
  • Demonstration activities by teacher in class
  • Student hands-on activities
  • Assessment ideas/ portfolio