Difference between revisions of "Turtle Art"
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==[[Turtle_art_lesson_2|Lesson 2 -Make the Turtle Move with different inputs and to display outputs]]== | ==[[Turtle_art_lesson_2|Lesson 2 -Make the Turtle Move with different inputs and to display outputs]]== | ||
==[[Turtle_art_lesson_3|Lesson 3 - Simplifying programming – repeating instructions and blocks]]== | ==[[Turtle_art_lesson_3|Lesson 3 - Simplifying programming – repeating instructions and blocks]]== | ||
− | ==[[Turtle_art_lesson_4|Lesson 4 - | + | ==[[Turtle_art_lesson_4|Lesson 4 - Arithmetic manipulation using Turtle Art]]== |
==[[Turtle_art_lesson_5|Lesson 5 - Defining variables and using operators to build a simulation]]== | ==[[Turtle_art_lesson_5|Lesson 5 - Defining variables and using operators to build a simulation]]== | ||
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=Turtle art Lesson template= | =Turtle art Lesson template= |
Revision as of 17:33, 22 April 2015
Introduction
Turtle Art is a logo based programming environment for introducing students to the basics of programming. We can use this to develop visualiation, logical reasoning and algorithmic sense in students by performing various operations with the Turtle. This is a brief introduction to a sample of lessons using Turtle. More information can be found on
Course Outline
Lesson 1 - Moving the Turtle
Lesson 2 -Make the Turtle Move with different inputs and to display outputs
Lesson 3 - Simplifying programming – repeating instructions and blocks
Lesson 4 - Arithmetic manipulation using Turtle Art
Lesson 5 - Defining variables and using operators to build a simulation
Turtle art Lesson template
Please use this as an initial outline; create lesson pages separately and then you can delete this
- Objectives
- Demonstration activities by teacher in class
- Student hands-on activities
- Assessment ideas/ portfolio